Game Development

Been playing them since 1991, making them since 2012.

Roadmap: 2019

January 7th, 2019

The first in a series of annual uhh…forecasts, setting the coming year’s goals and a foundation for success.

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Recap: 2018

January 3rd, 2019

The first in a series of annual retrospectives, reviewing the year’s accomplishments while keeping in mind what could be improved.

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Risen From Its Grave: School Years

April 20th, 2018

Postmortem of my first ever attempt to make a game from start to finish in Godot engine! How do you think it went? Well, probably better than that.

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Designing Responsive Websites: The Game!

December 20th, 2016

This is a game design for the course I mentioned in my piece on Magical Drop III, made as the final project. The goal was to implement what was discussed in a designed-from-scratch gamified learning activity.

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Magical Drop III: Achieving Flow in the Arcade

December 16th, 2016

This was my post for a discussion forum in an online course I’m taking, titled: Designing Gamified Learning Environments. The prompt for this discussion was: describe the engaging gameplay elements, experience, and other engaging factors of any game of our choice. Edited a little bit to correct some errors in structure.

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Late Nights With Twine and Snowman

October 29th, 2016

In preparation for the Twine and National Novel Writing Month jam I’ve been working on a relatively small test story to get my Twine 2 sea legs. The process has been mentally exhausting…but the end results have been wonderful.

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Risen From Its Grave: Neci’s Nightmare

October 15th, 2016

It’s been about three years since I made anything that wasn’t work-for-hire. You’d think someone who’s as adamantly supportive of indie dev as I am would have something to show for his interest, passion, solidarity? Some small thing or open project he completed in all that time?


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